﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using SoucreGame.GLO;

namespace SoucreGame.DTO
{
    class CInfoGago : CInfoNhanVat
    {
        public CInfoGago(ContentManager conten,GameTime gameTime,SpriteBatch sp):base(conten,gameTime,sp)
        {        
            LoadDuLieuNhanVat();    
        }
        public CInfoGago()
            : base()
        {
            LoadDuLieuNhanVat();
        }
        private void LoadDuLieuNhanVat()
        {
            this.Ten = "Gago";
            this.Mau = 200;
            this.TocDoTanCong = 200;
            this.TocDoDiChuyen = 5;
            this.ToaDoHienTai = new Vector2(1370, 150);
            this.PhamViTC = 6;
            this.SucTanCong = 6;
            this.SucPhongThu = 3;
            this.TrangThai = Trangthai.song;
            this.SttAnhBatDau = 1;
            this.SoLuongAnhChet = 8;
            this.SoLuongAnhTanCong = 10;
            this.SoLuongAnhDiChuyen = 12;
            this.SoLuongAnhDungYen = 12;
            this.ChuoiTanCong = "Tan cong ";
            this.ChuoiChet = "Chet ";
            this.ChuoiDiChuyen = "Di chuyen ";
            this.ChuoiDungYen = "Di chuyen ";
            if (this.Content != null)
            {
                this.ViTriAnh = Content.Load<Dictionary<string, Rectangle>>("Boss//Ga_go");
                this.AnhNhanVat = Content.Load<Texture2D>("Boss//Gago");
            }
        }
    }
}
